Interactive marketing firm Future Ads found in a recent study that 61% of online gamers are spending more time playing online games this year than last. But to the disappointment of game publishers, the industry’s recent rise in players doesn’t amount to higher sales—more than 80% are significantly cutting back on the amount they spend on paid online gaming.
With online gamers playing more but paying less, game publishers should put more emphasis on offer completions as a way to pay for virtual currency, game subscriptions, premium features or upgrades.
Online gamers might not be willing to pay directly for games, but chances are they would be willing to buy clothes, sign up for a credit card, or complete a survey in order to get the game for free. In fact, in a study conducted last year, we found compelling evidence that online gamers have a much higher willingness to complete offers than pay directly for games.
Of the 525 online shoppers we surveyed, we found that only 26% actually pay to play games online. But 85% said they would be willing to complete an offer in order to pay for fee-based games: 32% said yes without a doubt, while 53% percent said they would if the offer to “try or buy” something else was something they needed, or if it was an offer from a company that they shop with regularly.

Source: 2008 Alternative Payments
Survey Sample Size: 525 respondents
Offer completions, which allow customers to transact with an advertiser offer in lieu of paying directly for a game, are an effective way for developers to monetize their games because:
- Not everyone has (or wants to use) a credit card
- Not all gamers have a budget for online games
- Some are simply more willing to pay for tangible goods
Click here to read the top five must-rules for offer completions.

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