apps world newsletter

TrialPay sponsors Apps World Germany 2015

TrialPay is excited to announce its sponsorship of Apps World Germany in Berlin on April 22-23, 2015. As the largest mobile-app event in the industry, Apps World Germany will bring together over 150+ exhibitors, 200+ speakers, and thousands of attendees … Continue reading

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TrialPay at Mobile Growth Summit: What’s in store for 2015?

Last week, TrialPay was a sponsor at the first Mobile Growth Summit hosted by the UA Fellowship.  While there, our VP of Global Partnerships, Tiffany Kwong, addressed the audience of developers, monetization experts, and user acquisition managers, on the current state of … Continue reading

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Play Video Games and Learn about Mobile Commerce at Game Monetization Summit 2014!

  TrialPay is excited to announce its sponsorship of this year’s Game Monetization USA Summit in San Francisco (December 4-5, 2014). As America’s only game monetization event, this summit will bring together key decision makers from industry leading publishers, developers … Continue reading

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Check out the games from TrialPay’s GamesBeat GameZone

  Last week, we attended GamesBeat in San Francisco.  This two day gathering brought together executives, developers and analysts gathered to discuss Total World Domination.  Well, at least in terms of gaming’s growing traction as a dominant medium for entertainment. … Continue reading

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UPDATE: In Response to Apple Rejecting Apps for Reward Videos and Social Sharing (Introducing a new TrialPay Merchant Feature!)

As we mentioned in our original blog post (below), TrialPay has the ability to turn off any prohibited offer types that may cause concern when submitting your app to the App Store. Building on our philosophy of putting the developer … Continue reading

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Setting the record straight on Reward Install Campaigns

This article was written by Brendan Gluck, Senior Manager of Business Development, Games, here at TrialPay.  You can find the original article on PocketGamer.biz. There is no shortage of advice on how to build a great game. However, with millions … Continue reading

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